A fully stylized environment created for a semester project, built entirely with my own modular assets.
The scene includes handcrafted trees, stones, props, torii gates, lanterns and a small shrine, assembled inside Unreal Engine.
The focus was on clean shapes, readable silhouettes, efficient topology and a cohesive stylized visual language.
All assets were modeled in Blender and textured using stylized workflows. The final environment features multiple lighting scenarios and is fully game-ready.